In
2010, Visceral Games released Dante’s
Inferno the videogame. Contradictory to Dante Alighieri’s proper history,
the setting of the video game takes place in the year 1191, in the midst of the
Third Crusade shortly after European knights captured the city of Arce. In the
videogame adaptation of the the Inferno,
Dante is no poet; he is a crusader fighting for King Richard against Saladin,
the Kurdish protector of the Holy Land, in an attempt to be redeemed.
Throughout the course
of the video game we come to learn how excessively Dante sinned during his
mortal life. His soul is found guilty of all nine sins, and therefore it is
only fitting that each level of the game corresponds to one of the nine circles
of hell; and Dante must make his way through each of these circles as he does
in the Inferno. The purpose of this
entry is not to examine the game play or to analyze the storyline in depth. The
purpose of this entry is to examine several of the videogame’s depictions of
the guardians of the circles and a few aspects of the environment.
In the Inferno, Charon is depicted as the
ferryman of the river Acheron. It is important to note that Charon is his own
entity in the poem and is not necessarily tied to his boat. In the videogame
adaptation of Inferno, Charon is portrayed
as an anthropomorphic ship with a giant hull for a body; he is both the
ferryman and the actual vessel by which the souls traverse the Acheron. If you
fast forward to 12:15 in the following link, you can see this representation of
Charon for yourself: http://www.youtube.com/watch?v=4zQMJB8PSJM.
It is also interesting to note the appearance of the souls boarding Charon.
They are all black, bland, and miserable and fail to have any sort of
distinguishable traits that would make them unique from one another. They are lack
any individual identity which complements the motif of confusion and
misunderstanding that we discussed in class.
The videogame’s
representation of King Minos is quite interesting. Unlike the poem, in which King
Minos listens to the soul as it confesses its sins and then passes judgment,
the menacing and enormous King Minos of the videogame forcibly grabs the soul
he wishes to judge, brings it to just in front of his nose and smells the
souls. Then he goes on to pass judgment. I thought that the idea of Minos being
able to smell the soul’s sins was quite creative. The scene with Minos is
located at approximately 20:45 in the above link.
The visual
representation of the gates to the City of Dis and the city itself are
incredible. The sheer magnitude of the environment is more than enough to
impress, it is enormous. In some instances, some of the structures surrounding
the city are fortified with souls damned to these circles. You are able to see
this representation of the gates and the City of Dis in the above link, first
at time 50:00 and then again at time 52:20.
No comments:
Post a Comment